Devin Rice Productions is an award winning production company
and the motion picture division of visionary execution
As Visionary Execution we create realities and shepherd them. Applied to motion pictures that means that we make and be in movies. This has been Devin’s passion since he was five. It wasn’t until the freedom of the digital age that this reality came to fruition. It was a bumpy start, like all businesses, but through it all we’ve learned a great deal and become highly experienced and trained in the art of filmmaking in the 21st century by way of producing and acting in our own projects for years. We founded our company on the idea that we start with quantity and move on to quality. Learn as you go or you’ll never get started. Put it out there by any means necessary and get feedback and grow.
As a young company we know that we’re just getting started and haven’t yet reached our full potential. We look forward to the coming years, producing more projects and teaming up with legends to make a real impact on planet Earth. As filmmakers we spend most of our time in the Science Fiction / Fantasy / Horror genres as those are the ones were imagination can most blossom. We don’t limit ourselves to genre, but these are the ones we find ourselves in most often. You’ll learn more about us below. If you’re want to hear more about our parent company Visionary Execution, where we expand beyond the filmmaking space into tech and even interview visionary legends: Visionary Execution site.
Who we are?
This is the dedicated team. We work day-in and day-out together to bring the planet
the most amazing projects for a digitally connected world.
A group of teenagers are kidnapped from their homes by their possessed neighbors and forced into a murderous game on Halloween night, where they must survive through increasingly haunted houses or die before sunrise.
Mass Hysteria is an original horror film unlike any horror film you’ve seen before. It’s the game changer the industry needs to create a new Renaissance of horror. It’s “Saw meets Poltergeist on an entire street” if you want to equate it to things we know. It’s fast, it’s fun, heart-wrenching and well-paced with snappy dialogue and set pieces to keep audiences engaged start to finish.
Based on an Amazon Bestselling Book Series and selected to be part of NASA and Hollywood Black Film Festival’s inaugural Project Stargazer:
The Creators is a saga centered around two young lovers who discover that they used to be Creators (infinitely powerful spiritual beings capable of creating realities and controlling matter, energy, space and time) who once upon a time built the universe’s most dangerous technology — capable of destroying the human spirit — and have ended up as inner-city kids on Earth. They find that they must take responsibility for the universe in which they live, for what they have done, and what they can and have become, in order to save all existence as well as their eternal love.
In February of 2013, Devin & Jacqueline met the brilliance of Creative Mind Energy, a family owned comic book company from Virginia. Damian Wassal wrote a children’s book series called Professor Wallaby. Jacqueline and Devin fell in love with the project and brought it to Sony Animation, where it’s currently being developed as a feature film series.
One quiet spring morning, on the far, far side of the island of Roo, an old wizard, Professor Wallaby, wakes to find Yazz, a helpless yak, caught by a gang of rats. Little does the Professor know that this morning will spark a long series of adventures for him and his new friend. Filled with ancient secrets, dazzling warriors, fearsome pirates, close calls, and struggles of magic and might with a dark wizard seeking revenge, The Adventures of Professor Wallaby spans nine books, showing us all the true power of friendship.
Devin wrote a screenplay on spec which is intended to be a spiritual sequel to the 1985 cult classic The Last Dragon. Although the project may or may not be produced by Sony or anyone in association with the project (as it’s still being reviewed), the project is far enough divorced from the original that it can be produced independently by removing several dialogues from the script.
Devin wrote it that way because he loved the idea so much that he wouldn’t allow a studio to dictate whether or not it gets made, and a Black martial artist in the ghetto who has the ability to control his aura isn’t limited to The Last Dragon, but it’d make for a damned good reboot.
Set in the not-too-distant future, a troubled youth falls in love with Karina Green — granddaughter of Bruce Leroy — to discover that he too can Glow, and that together they can go beyond The Glow to defeat a metaphysically powerful military leader working to overthrow the US Government.
A group of computer programmers and game designers get together to create a legendary game, CAUSE PLAY — culling together everything that they love about video games and hooking it up to proprietary brainwave technology (aka. Mental Social Networking) to create the first virtual reality MMORPG. The game is designed to connect to human minds and allow them to manipulate the game by thought.
On launch day things go wrong and the CAUSE PLAY hardware explodes, rupturing the software — sending out a bad signal that relays off the planet’s satellites and imprints a new code inside human minds all over the world — altering reality to fit the game.
Reality soon becomes hell on Earth and the programmers must survive in an increasingly anarchic world built on gaming rules gone mad, and try their best to return it back to normal against those who revel in the new power structure.
This project is unique so much as we take its subject matter seriously, when it has previously only been seen in a comedic light. What would actually happen if this took place? What effect would these events have on the human mind? On society?
2032. Cybernetix Prison. Hell on Earth. Inmates are forced to repair robots (technology that has been confined to the military). An intelligent young man finishes his sentence and is released back out into the cold world. While searching for a job and trying to get his life back on track his past catches up with him and by a twist of fate a goodhearted prostitute is shot and fatally wounded in his care.
He races her home and tries to save her life, but she dies in his arms. Grief stricken that such a young and beautiful woman has been died too soon, he does the unthinkable. Using classified technology he acquired from Cybernetix Prison, he salvages as much of her body as he can and creates a Cyborg out of her (the first of its kind). Furthermore, she’s sentient.
When she wakes she’s like a child again and he must reeducate her. The story evolves as the two find that others are using robot technology to evil ends. They become bounty hunters, solving cybernetic crimes to ensure the future isn’t taken over by mad men and their machines.
An off-kilter family and their just-as-strange friends, who all live in a rural area just outside of Los Angeles, have been preparing for the end of the world for decades. People who have met them think they’re crazy, but eventually have to eat crow when the world is thrown into utter chaos. The U.S. banks collapse and “the end of the world” is much more real than they ever imagined. They must gather their friends and families and escape through the city and into the woods, while avoiding dangerous Los Angeles urbanites and violent, unprepared neighbors, so that they can shack up and ride out the apocalypse.
When a young army vet wakes up inside of an alien ship, he finds they’ve been experimenting on his DNA and his frontal lobes. When he breaks free of their restraints using newfound super intelligence and telekinesis, he discovers that he’s in the middle of space, heading toward a distant civilization, bent on invading Earth in the coming months.
He gathers together abducted families within the ship and they all band together to learn about the alien ship and stop the coming alien invasion from ever happening.
You haven’t experienced true fear until you enter the world on the other side of your eyelids. You never look, but it’s always there. You focus on the blackness of sleep instead of what’s just beyond it, in the shadows: a dark, decimated world of the creatures who eat your dreams, creatures who thrive on the night, of the creatures who will meet you at the end, and carry you on after your last breath. When you notice them, forever will they haunt you, that’s why you don’t dare to look, as they’ll wait in the shadows just beyond your sight and plan to take your soul too soon, to the place no one deserves to be.
Down the Shadow Track
A young physics major fresh out of college is obsessed with Ghostbusters. So much so that he tries to replicate the technology from the movie. After having a near-death experience he finds he’s able to see spirits. When a close family member dies, he watches her be taken away by an evil spirit, who wishes to torture her soul before she’s sent to the afterlife. He and his friends go hunting ghosts just like the Ghostbusters, but find that things aren’t as fun as they were in the movie. Things are real, and he’s not chasing ghosts, but chasing shadows.
When a young man is confronted with the three possible futures of Earth — a nuclear apocalypse, a totalitarian police society, civilized spiritual beings with advanced technology — he must figure out how he’s the key to the three different outcomes.
In the near future a Neo-Bhuddism has taken Earth by storm and human beings have evolved into a fully spiritually aware society — able to use spiritual energy to its fullest capability. They turn their gaze toward the stars with plans to leave Earth and explore other civilizations.
When a super technologically-advanced alien society in a nearby galaxy catches wind of this, they worry about the safety of the universe: Earth has always been an unruly place, full of terrorists and immoral beings who if let free from their tiny rock could wreak havoc on everything they hold dear. The alien civilization quickly invades Earth to subdue these savage human beings and even destroy their planet if they can’t be contained.
We, the powerful spiritual beings of Earth, must fight to save our civilization and let the other beings in the universe know that we are worthy of space travel and are actually a good people. In a war of spirituality vs. technology where both sides have the noble intent of protecting their civilizations, there are some on both sides who keep the fight going and hope to gain from the destruction of both civilizations. Who that is a much bigger conspiracy than both sides could ever imagine.
In a world where social injustice is at an all time low, one young man in America, having been subject to a series of acts that violated his basic human rights, starts a revolution against governments to change them forever.
He uses the power of the Internet to quickly become a worldwide political leader and almost immediately the brightest young minds join his cause. Some of the greatest hackers and military men from all over the world lead assaults in their respective countries as governments try to take them out by going so far as shutting down the internet and stopping all international travel.
The worldwide revolution quickly gets out of hand and the world is thrown into chaos. What was once a noble cause has become so large and unwieldy that nuclear war is a possibility and the civilization hangs in the balance. The young man who began this crusade finds that he must either tame this ferocious beast or be swallowed by it, because not only are the governments about to destroy him, so are his own people.
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